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Not having feats in the first release of the basic pdf, and also not in the starter set, hits home the point that they are options, not mandatory parts of the game.
Dragon magazine 390 pdf pdf#
The basic pdf only mentions feats in passing and refers the reader to the PHB. There are many fewer feats in the system (and they are described as optional) than there were in the feat-heavy 3.x and 4e (and Pathfinder) systems.
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It's nice, and it has a collateral benefit of the joy player's get when they roll 2d20 instead of 1d20.Ģ) Bulkiness of Character Info: Compared to 3.x/4e, the amount of info on the PC sheet, and therefore what the player needs to know and remember, is streamlined. Since they went for a flatter power increase, there are many fewer modifiers to keep track of for actions - adv/disadv is the replacement for that since advantage can easily buff a PC's attempt, and disadvantage can easily, well, disadvantage an attempt, but it is transitory, so no one at the table has to remember. It also cuts down on having to remember a metric crap-ton of other +2 modifiers every time a PC attempts an action. While mathematically it equates roughly to a +/-3, in the game it feels less abstract than that. I like that the aid-another mechanic is basically to provide advantage - it feels more organic than adding a +1 or +2 to another's roll. (Added for clarity: gaining advantage means that you roll 2d20 and take the highest, and disadvantage means you roll 2d20 and take the lowest) Skill checks similarly are easily adjudicated. So I have lots of thoughts.ġ) Advantage/Disadvantage: The adv/disadv mechanic makes combat go very fast and so it flows very well. I've been running the playtest for about a year and a half.